Google SketchUp 6: Basic and Advanced Exercises

 

This page lists the topics found in each book.

 

Google SketchUp 6: Basic Exercises

Chapter 1: Introduction

Chapter 2 The Basics

Google SketchUp Screen

Viewing Tools

Shortcut Keys

Drawing Tools

Line

Rectangle

Square and Golden Section

Push/Pull

Circle and Polygon

Arc

Freehand

Manipulation Tools

Select

Eraser

Tape Measure

Protractor

Move and Copy

Move

Copy

Autofold

Autofold with Curved Faces

Using Move to Resize Curves and Curved Surfaces

Rotate and Copy

Rotate

Rotate - Copy

Defining the Rotation Axis

Using Rotate to Twist

Scale

Scaling with the Axis Tool

Offset

Axes

Displaying and Smoothing Edges

Chapter 3: Intersect and Follow Me

Follow Me

Basic Follow Me

Follow Me with Components

Round Objects

Intersect with Model

Cutting and Embossing

Intersecting Arches

Arch Cutouts Using Groups

Intersect with Context and Selected

Combining Follow Me and Intersect with Model

Creating a Wall Niche

Intersecting Moldings

Chapter 4: Making Multiple Copies

Basic Move and Copy

Multiple Linear Copies

Orthogonal Copies

Sloped Copies

Multiple Rotated Copies

Chapter 5: Working with Roofs

Using Offset for Roofs

Simple Roof and Dormers

Resolving Sloping Roofs

Set Slope and Double Constraints

Delete and Recreate

Roofing with Follow Me

Overhangs

Overhangs by Moving Faces

Chapter 6: Groups and Components

Components Versus Groups

Introduction to Groups

Breaking Connected Faces

Disconnecting from Other Objects

Using Groups for Cutting

Unsticking Objects from a Group

Introduction to Components

Component Files

Components Window

Inserting and Editing Predefined Components

Where to Find More Components

Creating and Saving Components in the Library

Component Source Files and Reloading

Resizing Components (and Groups)

Tips for Efficiency with Components

Chapter 7: Painting, Materials, and Textures

Overview of Materials

Materials Window: Windows

Materials Window: Mac

Colors

Textures and Materials

Importing Images

Where to Find More Materials

Applying Materials

Using Shift and Ctrl/Option Keys

Creating and Saving Materials in the Library

Material Transparency

Double-Sided Faces

Materials of Groups and Components

Overview of Materials and Groups

Using Groups to Separate Materials

Materials of Components

Default Component Materials

Wrapping Images

Planar Faces

Curved Faces

Tips for Efficiency with Materials

Chapter 8: Adding Text and Dimensions

Text

Dimensions

Creating Dimensions

Dimension Display and Properties

Dimensioning Using the Text Tool

Using the Axis Tool with Dimensions

3D Text

Chapter 9: Using Exact Dimensions

Creating Exact Geometry

Entity Info

Exact Moving and Copying

Exact Rotated Copies

Symmetry

Measuring Length and Area

Scaling in 3D

Chapter 10: Miscellaneous Basic Exercises

Healing a Divided Line

Finding the Center of an Arc

Domed Apse

Smoothing Faces of Rotate-Copied Curved Objects

Hyperbolic Parabola (Saddle Shape)

Curvy Things

Chapter 11: Google SketchUp and Google Earth

Placing a Model in Google Earth

Finding the Model’s Location

Changing and Relocating the Model

Saving Google Earth Files and Models

3D Warehouse

Chapter 12: Program Settings

Stacking Windows

Model Display

Edge Settings

Face Settings

Background Settings

Watermarks Settings

Modeling Settings

Perspective and Parallel Views

Model Info

Model Info > Animation

Model Info > Components

Model Info > Dimensions

Model Info > File

Model Info > Location

Model Info > Statistics

Model Info > Text

Model Info > Units

Preferences

Preferences > Compatibility

Preferences > Drawing

Preferences > Extensions

Preferences > Files

Preferences > General

Preferences > OpenGL

Preferences > Shortcuts

Shortcuts for UI Windows, Toolbars

Shortcuts for Render Settings

Preferences > Template

Toolbars / Tool Palettes

Export and Import

Exporting

File / Export / 3D Model

File / Export / 2D Graphic

File / Export / Section Slice

File / Export / Animation

Importing

File / Import

 

 

Google SketchUp 6: Advanced Exercises

Chapter 1: Introduction

Chapter 2: Advanced Intersect and Follow Me

Cutting Holes in a Grill

Placing Skylights in a Roof

Creating a Table Leg

Creating a Faucet

Engraving: 3D Text with Intersect With Model

Creating a Log Cabin

Creating Flat-Sided Logs

Creating Notches

Building the Cabin

Door and Window Cutouts

Chapter 3: Advanced Groups and Components

The Outliner: Manipulating Groups and Components

Window Components: Cutting Openings

Cutting Method 1

Cutting Method 2

Creating a Window Component Plus a Cutout Component

Nested Cutting Components - Specific Wall Thickness

Nested Cutting Components - Any Wall Thickness

Cutting Holes in a Curved Wall

Using Components for Mirroring

Replacing Components

Tips for Efficiency with Components

Chapter 4: Advanced Painting, Materials, and Textures

Texture Positioning

Fixed Pins

Free Pins

Using Photos to Create 3D Models

Creating a Painted 2D Tree

Creating a Painted 3D Bus

Creating a Painted Clubhouse

Photo Match

Creating a Photo Matched Bus

Creating a Photo Matched Clubhouse

Creating a Photo Matched Chair

Using Photo Match with an Existing SketchUp Model

Photo Match with Multiple Photos

Using a SketchUp Model with Multiple Photos

Projecting an Image onto a Non-Planar Face (Topography)

Alpha Transparency

Tips for Efficiency with Materials

Chapter 5: Sectioning

Sectioning Overview

Using Sections for Interior Design and Presentation

Exporting Section Slices

Copying Section Planes for Floor Plans

Using Section Planes with Model Intersection

Simultaneous Section Cuts

Using Inferences to Create Sections

Chapter 6: Presentation

Styles

Pre-Defined Styles

Editing and Creating Styles

Watermarks and Backgrounds

Predefined Watermark Styles

Creating Your Own Watermark Style

Sampling: Mixing and Matching Styles

Sketchy Edges

Sketchy Edge Properties

Sketchy Stroke Images

Creating a New Sketchy Edge Style

Techniques for Creating Sketchy Edges

Where to Find More Styles

Fog

Fog and Scenes

Layers, Walk-Throughs, Scenes, and Animation

Layers

Setting up the Model

Scenes

Walk and Look Around

Position Camera

Updating Scenes

Animation

Exporting Animation

Shadows

Using Layers and Scenes for Exploring Design Options

Chapter 7: Sandbox Tools

Creating a Sandbox (TIN)

Sandbox from Scratch

Smoove

Sandbox from Contours

Drape and Stamp

Drape

Stamp

Stamp in 3D

Adding Detail to a Sandbox

Organic Shapes

Chapter 8: Miscellaneous Advanced Exercises

Creating a Spiral Staircase

Creating a Steel Frame

Downloading Structural Shapes

Creating Your Own Shapes

Creating the Frame

Main Column

Main Beam and Connectors

Floor Joists and Connectors

Completing the Frame

Aligning Any Two Faces

3D Geometric Objects

Starting from a Cube

Starting from a Golden Section

Starting from a Polygon

Creating a Model from 2D Plans

Creating the Walls

Adding Components

Chapter 9: Ruby Script

SketchUp Ruby Basics

Entering Code on the Ruby Console

Creating a Script

Creating a Script that Requires User Input

Using the Help Files to Create Code

Provided Scripts

Ruby Script Examples

Box

Estimating

Animation

Point at Center

Utilities

Create Face

Query Tool

Other Scripts

Where to Find More Ruby Scripts

Chapter 10: LayOut

Creating a Template

Inserting an Image

Adding Text

Adding Shapes

Saving the Template

Layers and Pages

Layer Locking and Master Layers

Changing the Inside Pages

Changing the Cover Page

Creating Shapes in LayOut

Inferences

Shape Styles

Arranging

Creating Complex Shapes

Lines, Labels, and Text

Lines

Labels

Text

Inserting Content

Inserting Images

Inserting SketchUp Models

Inserting Text

Scrapbooks

Output

Printing